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Detecting Information from MMORPGS

Don Caeiro, M Vishwanatha Bhargav

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This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.


Journal of Clinical Forensic Sciences 02(01):p 25-28, JAN-JUNE 2024. | DOI: https://doi.org/10.21088/jcfs.3107.6874.2124.5

How Cite This Article:

M Vishwanatha Bhargav, Don Caeiro. Detecting Information from MMORPGS. Jr of Clin Forensic Sci. 2024;2(1):25–28.

Timeline

Received : November 03, 2023         Accepted : December 15, 2023          Published : June 30, 2024

Abstract

MMORPGs are a combination of RPGs and MMOGs in which millions of players worldwide play simultaneously. MMORPG is the most popular genre of gaming among millions of people. Many crimes are taking place due to MMORPGs such as homicides, sexual offences, theft, fraud, hacking etc. A study was conducted in order to detect information which is left by the MMORPGs in computer systems, which can also be used as corroborating evidence or real evidence connecting the suspect to the crime in cybercrime investigations. Eight games were selected (4 browser based, 4 client based) as samples, downloaded, installed and certain number of sessions were played. The hard disk which contained the sample was analyzed using Access Data’s FTK Imager for game information and chat histories. The client based games were uninstalled and analyzed as well. We found that browser based MMORPGs did not leave any traces of chat history but it had traces of important information such as URLs and timestamps. Client based MMORPGs left a lot of vital information as well as chat history. After uninstallation, the client based MMORPGs had yielded the same data as before uninstallation, but as deleted files. Thus, from this study we could prove that MMORPGs data can be detected and obtained from suspect hard disks and also can be used as corroborating evidence or real digital evidence which links the suspect directly to the crime in cybercrime investigations. Context: In the field of digital forensics and cybercrime, determining the information left behind by various applications is a necessity. MMORPGs are one type of such applications that require in depth analysis as to the type of information that can be retrieved from the computer system that is being used by the games. This will further help forensic examiners to proceed in the right direction and create a protocol for analysis of such games. Aim: To determine the information that can be retrieved from MMORPGs in a computer system. Settings and Design: Experimental study conducted on a system with eight MMORPGs. The games were used and various activities including chatting was conducted on it and then information was searched for in the computer system. traces of important information such as URLs and time stamps. Client-based MMORPGs left a lot of vital information as well as chat history. After uninstallation, the client-based MMORPGs had yielded the same data as before uninstallation, but as deleted files. Conclusions: This study we could prove that MMORPGs data can be detected and obtained from suspect hard disks and also can be used as corroborating evidence or real digital evidence which links the suspect directly to the crime in cybercrime investigations


References

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Data Sharing Statement

There are no additional data available. All raw data and code are available upon request.

Funding

This research received no funding.

Author Contributions

All authors contributed significantly to the work and approve its publication.

Ethics Declaration

This article does not involve any human or animal subjects, and therefore does not require ethics approval.

Acknowledgements

We would like to express our gratitude to the patients, their families, and all those who have contributed to this study.

Conflicts of Interest

The authors report no conflicts of interest in this work.


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Cite this article

M Vishwanatha Bhargav, Don Caeiro. Detecting Information from MMORPGS. Jr of Clin Forensic Sci. 2024;2(1):25–28.


Licence:

Attribution-Non-commercial 4.0 International (CC BY-NC 4.0)

This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.


Received Accepted Published
November 03, 2023 December 15, 2023 June 30, 2024

DOI: https://doi.org/10.21088/jcfs.3107.6874.2124.5

Keywords

MMORPGsGame DataCyber

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Received November 03, 2023
Accepted December 15, 2023
Published June 30, 2024

licence


Attribution-Non-commercial 4.0 International (CC BY-NC 4.0)

This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.


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